Aquatic Cavalry: The "Flying Riders" - Bat-Men using bracers of water-breathing, riding horses enchanted to walk on water, armed with rapiers. This unit is mainly used for patrolling.
Aquatic Cavalry: The "Ocean Attackers" - Nereids, riding orcas, armed with maces. This unit is mainly used for direct assaults.
Aerial Infantry: The "Guarding Feet" - Halflings using spells to fly, armed with hammers and muskets. This unit is mainly used for defensive operations.
Aquatic Infantry: The "Wave Engineers" - Gnomes using spells to breathe water, armed with battleaxes. This unit is mainly used for patrolling.
Ground Cavalry: The "Hacking Choppers" - Golems, riding mecha-magical horses, armed with battleaxes and spears. This unit is mainly used for sabotage.
Ground Infantry: The "Night Stalkers" - Humans, armed with pikes and spears. This unit is mainly used for covert operations.
Aquatic Cavalry: The "Galloping Cavalry" - Goblins ensorcelled to breathe water, riding horses enchanted to live underwater, armed with hammers. This unit is mainly used for siege warfare.
Underground Cavalry: The "Underground Miners" - Gnomes, riding giant moles, armed with pikes and spears. This unit is mainly used for rescue operations.
Ground Cavalry: The "War Hooves" - Humans, riding mecha-magical horses, armed with rapiers and crossbows. This unit is mainly used for special operations.
Underground Cavalry: The "Final Horns" - Minotaurs, riding mecha-magical horses, armed with cutlasses and shurikens. This unit is mainly used for assassinations.
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