The story is about a biased arch-druid who possesses a strong immunity to magic. It takes place on a rocky planet. Holding off the end of the world is an important part of the story.
This is a tragedy. The story is about an ambassador. It starts in a tourist town. The story begins with a lie, climaxes with a promotion, and ends with a legal dispute.
This is an epic about rivalry. The story is about a movie producer who can see invisible entities. It starts in a manufacturing city on a post-apocalyptic planet. The story climaxes with a repentance. A sudden technological breakthrough plays a major role in this story.
The story is about a persistent witch-hunter who lost meaning in life. It takes place in a bus station in an outpost. The return of an ancient evil plays an important part in the story.
This is an epic about trust and overcoming the odds. The story is about an ethical psychiatrist who is in love with a fire fighter. It takes place in a manufacturing city in Eurasia. The story begins with an illness. The side effects of faster-than-light travel play a major role in the story.
The story is about a diabolical anthropologist. It starts in a galaxy-spanning syndicate. The role of artificial intelligence in society plays a major role in the story.
This is a story about degeneracy. The story is about a lawman. It takes place on a forest planet in a galaxy-spanning technocracy. The story climaxes with a misunderstanding.
This is a psychology piece. The story is about a circuit priestess. It takes place in an electronics store. The critical element of the story is a training. The fallout from World War II plays a major role in this story.
This is a story about the human lust for violence. The story is about an elegant surgeon who is cursed with bad luck. It starts in a tourist town in an intergalactic confederation. The story begins with a discovery and ends with a natural disaster.
This is an exploitation-style story with a strong theme of religion versus creativity. The story is about a treasure-hunter who is haunted by a ghost. It starts in a planetary nation in a galaxy-spanning syndicate. The story ends with someone building a dwelling. Virtual reality addiction is a major part of the story.
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