A character kills someone, and they aren't happy with it. A character becomes negative during the story. The story must have a dragon in it. The story must involve a dartboard in it. The story starts in a government building.
The story takes place at midnight exactly. During the story, an organization begins recruiting. The story must have a hamster in it. The story must involve a solvent in it.
The story takes place twenty years into the future. During the story, a way of life comes to an end.
The story is set during a class/training session. The story takes place in mid-winter. The story must have an architect at the end. The story must involve some incense in it.
The story takes place in mid-summer. The story must have a water-spirit at the end. The story must involve a secret passage in it. During the story, a character finds a long-lost relative.
The story must have a dragon at the end. The story must involve a guitar or similar instrument in it. A character questions authority, but the action goes terribly wrong. A character is curious throughout most of the story. During the story, a character eats something that disagrees with them.
The story is set during a vacation. During the story, someone is mistaken for someone famous.
The story starts in the desert.
The story must have a frog involved in the middle. The story must involve a sack in it. A character becomes calm during the story. During the story, a character is misunderstood.
A character attacks someone, but the action goes terribly wrong. During the story, a character is misunderstood. The story is set in a big city. The story takes place ten years into the future. During the story, there is a dramatic discovery.
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